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During this, multiple circles will appear all at once 4 times, damaging and stunning players hit. Immediately after that, it will create thin lasers around the arena which starts spinning in a random direction, dealing rapid damage to players who come into contact with it. Each time it uses this attack, it fires a triplet of beams for each player up to 3. Its main attack cycle starts with firing a triplet of lasers 2 times, the middle one aimed directly at the player and the other 2 angled away. This passive spawns Ancient Spirits, stationary orbs that occasionally shoot lasers at a random player, and each can be destroyed. Its attack pattern consists of 3 attacks, one attack being a passive.
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Before it starts attacking, it'll rise up from the ground for a few seconds, giving players a window of time to attack the boss free of risk. The Ancient Enchanted Tree is the second boss of Enchanted Forest, encountered in the 4th room after every mob group. The Crystal Golem has a base of 1.01Q HP on Insane and 1.94Q HP on Nightmare. A few seconds after the rock piles appear, the boss will send out a massive wave, instantly killing anyone not located within a safe zone. Players who go into the purple rings will carry a rock, which can be used to create a wall on one of the orange rectangles, which creates a green rectangle behind it- a safe zone. While the orb is created, 3 orange rectangles will appear near the boss, and 3 purple rings which house a pile of rocks will also appear. Once this is done, the Crystal Golem will create up to 2 orbs that each follow a random player, and whenever one makes contact, it expands into a dome of high energy, dealing rapid damage to anyone within once it reaches maximum size. Shortly before the crystal aligns however, the Crystal Golem will throw up to 3 geodes towards 3 random players, and once they reach the targeted player, two electrical beams will extend outwards from each before they start to spin, dealing rapid damage to players they touch. To prevent this, players must move into a green bubble that appears within 1 of 3 spots along the edges of the arena, and stay there until the crystal aligns with the torso, in which case it will do nothing. The main attack cycle starts off with a crystal being created over a maximum of 5 players, slowly falling until it aligns with their torso, exploding and damaging all players on the map. This passive has numerous crystal shards rise from the ground and land at random spots, shortly after continuously pulsating 6 times, dealing damage each time to any player within the ring of damage until they vanish. The boss has 5 attacks that it will use throughout the fight, one being passive.
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The Crystal Golem is the first boss of Enchanted Forest, encountered in the 2nd room. Ancient Spirits have a base of 76.49T HP on Insane and 146.24T on Nightmare, or about 7.5% of the total health of the mini-boss. These mobs function similarly to the Searing Orb from Volcanic Chambers. Three more will spawn every 20 seconds until the mini-boss is defeated. Every few seconds, each Ancient Spirit targets a random player. Three are spawned at once in random locations within the ring between the mini-boss and the arena.
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Note that the circle can still damage even after the mob is dead.Īncient Spirits are summoned mobs that are spawned by the Ancient Enchanted Tree. The circle lasts until it casts another circle. Poison Mushroom Mages are mobs that create a lasting circle of damage under the nearest player or the player that has done the most damage to it. The projectiles deal rapid damage to players they touch. Mushroom Battle Mages are ranged mobs that cast a large purple ball in a straight line at a constant speed at the nearest player or the player that has done the most damage to it. Mushroom Wizards are ranged mobs that create a triplet of lines at the nearest player or the player that has done the most damage to it, one line being aimed directly at the player with the other two angled to the sides. Mushroom Spearman are mobs that follow the closest player or the player that has done the most damage to it, and once it reaches a player, it creates a spin attack around itself, dealing damage and momentarily stunning any players within range. The mobs deal between 70M and 90M damage on Insane and between 110M and 135M damage on Nightmare. Each mob has 340T base health on Insane and 650T base health on Nightmare.